Why You Should Read the Ingredients List
Accessible, beautiful, engaging — graphic novels have and then many qualities that brand them utterly captivating. The tales they tell aren't just interesting; their artwork adds another dimension altogether, making them a feast for your brain and your eyes. If you're new to the graphic novel scene and are looking to dip a toe into its deep waters, so yous've come to the right place. While it tin can exist easy to get overwhelmed past the huge number of choices you have, certain graphic novels accept established themselves as landmarks of the genre — or are definitely on their way there — which makes them great starters to pick upward and peruse.
In celebration of Free Comic Book Day on May 1, take a await at some of the most iconic, celebrated and pop graphic novels in print. Whether you're into memoirs or fantasy, and whether y'all admire colorful digital artwork or the homespun amuse of pen-and-ink drawings, you're certain to find something you love looking at just as much every bit you love reading it.
"Honor Girl," by Maggie Thrash (2017)
In Honour Girl, Maggie Thrash recounts her teenage summers spent traversing the pressures of adolescence at the all-girls Camp Bellflower in the Appalachians. As the story unfolds, 15-year-one-time Maggie is surprised to observe herself crushing on an older girl named Erin, who works equally a advisor. Amidst the competition to become "Honor Girl," the camper who best represents the qualities the camp tries to instill in those who spend their summers reenacting Ceremonious War battles and shooting rifles, Maggie navigates heartache and the gripping fearfulness of what other campers volition practise if they discover out she'southward gay.
The artwork in this graphic novel is simple, almost resembling something a teenager would've fatigued during art form at army camp, and that only adds to its charm — it's immersive and folksy enough to make it feel every bit though you've fully been invited into Maggie's mind. And the struggles and trials Maggie endures while figuring out her own identity during a transformative summertime — along with period details that'll transport you right back to the late 1990s — volition resonate with anyone who's encountered that uniquely teenage brand of promise and longing.
Named one of Forbes' Best Graphic Novels of 2019, writer Mariko Tamaki and illustrator Rosemary Valero-O'Connell's Laura Dean Keeps Breaking Up With Me takes an honest expect at toxic relationships. The manga-style story follows Frederica Riley, or "Freddie," a cocky-witting teenage daughter who finds herself in a relationship with the popular Laura Dean — who, equally the title reveals, continually breaks up with Freddie at random whims, just to restart their relationship over and over.
As the on-again, off-again relationship continues to play out, nonetheless, Freddie is forced to take a wait at whether riding this emotional roller coaster with Laura Dean is really worth the consequences. Juggling relatively adult themes — particularly because the characters are at the precipice of adulthood themselves — confronting a backdrop of bright colors and a familiar art fashion, Laura Dean Keeps Breaking Up With Me is ideal if you're looking for deep characters and a story that champions diversity and queer themes.
"Persepolis," by Marjane Satrapi (2000)
A veritable titan in the world of graphic novels, Persepolis is a highly acclaimed autobiographical tale that recounts the author's childhood during the 1979 revolution in Tehran, Iran, and charts her adolescent years in Vienna, Austria. Aiming to show the realities of living in Islamic republic of iran during a time of major social and political upheaval — not the biased, agenda-driven media version of the Iranian Revolution that, according to the author "didn't represent my existence at all" — Satrapi provides visual context for global readers using weighty blackness-and-white artwork and a beautifully woven story.
Equally 1 of the American Library Association's "Elevation 10 Almost Challenged Books" due to its depictions of politics, religion, race and other important topics, you lot shouldn't expect Persepolis to exist a walk-in-the-park read. But you should expect this award-winner to be illuminating and unforgettable. Information technology'southward a piece of literature in its own right, ane that demands critical thinking and forces us to contemplate the realities of war and the style the media shapes our perception.
"Saga," by Brian 1000. Vaughan (2012–Present)
Saga is a multi-issue (right now there are 54, and production has been on hiatus since 2018) science fantasy-slash-space romance created by Brian K. Vaughan and illustrated by Fiona Staples. Named one of Time's top 10 graphic novels of 2013, Saga follows two star-crossed extraterrestrials, Alana and Marko, who fall in honey despite the fact that their races have long been at war. The married duo at the eye of this infinite-historic period Romeo and Juliet epic struggle to care for their daughter Hazel and find safety as they combat a Star Wars-esque evil empire.
If you're looking for something to actually sink your teeth into, a new galaxy to get lost in while you lot shelter in place, this critically acclaimed series should do the play a trick on — and not just considering it's won over two-dozen Harvey and Eisner awards. "Saga is one of those comics that proves the value of the medium," notes Luke Frostick of Bosphorus Review. "If you lot're an adult…and you lot desire to get into comics…then pick up Saga."
"Blankets," by Craig Thompson (2003)
Blankets recounts the story of a young Craig Thompson, who was raised in an Evangelical Christian family unit from the Midwest. In a tale told through flashbacks, the graphic novel follows Craig as he falls in beloved with a girl named Raina during a winter church campsite and the two explore the struggles of faith, adolescence and relationships. This coming-of-age story besides looks into the subtleties of family unit dynamics — in particular at how religion influences those relationships — and how we re-procedure and reframe our determinative years when looking back on them equally adults.
The winner of ii Eisner and iii Harvey Awards, Blankets is full of lush, flowing ink drawings that will drib y'all right dorsum into the joys and malaise of early adolescence. It's a "superb example of the art of cartooning: the blending of give-and-take and picture to achieve an result that neither is capable of without the other," and it demonstrates precisely why and how graphic novels can be so engrossing.
"The Sandman," by Neil Gaiman (1989–1996)
Desire to leap straight to the top and read one of the almost acclaimed graphic novels — maybe of all time? Check out Neil Gaiman's The Sandman, which was one of the first graphic novels to get in onto The New York Times' All-time Seller List. Between 1989 and 1996, Gaiman produced an incredible 75 total issues, along with ane special and multiple spinoffs, which are now available in several volumes. How perfect is that if you're looking for something binge-worthy and all-consuming?
Each tome is packed with gorgeous, colorful artwork from some of the nigh talented artists in the medium. But, woven with mythology from a variety of different ages, the storyline itself tin can exist a bit catchy to summarize. When Neil Gaiman was asked to effort to explain the plot in a single sentence, he replied, "The Lord of Dreams learns that one must change or die, and makes his decision." Ambiguous? Absolutely. But suffice it to say that if y'all similar unique domains, all-powerful beings and dark fantasy, The Sandman has your name all over it.
"Fun Home: A Family Tragicomic," by Alison Bechdel (2007)
Fun Home: A Family Tragicomic is a bestselling graphic memoir that primarily tells the story of the author'south relationship with her father, the director of a funeral dwelling that his family unit nicknames the "Fun Abode." It'south not until Alison comes out every bit a lesbian in college that she learns her begetter is besides gay — right before he passes abroad just weeks afterward, leaving Alison to untangle the many questions she'due south struggling to answer regarding her father'southward hidden life.
Full of chilly, blue-toned artwork meant to highlight the bleakness of the field of study matter and the "arctic climate" of the author's family unit, Fun Homeast is an intimate, mesmerizing example of a graphic memoir — and a graphic novel — at its finest. It'southward a story of unearthing the self and trudging through the grief that bubbles up when nosotros think back on people we've lost, choices we've made and past selves we've abandoned, and the catharsis Fun Dwelling house provides is a reward all on its own.
"We3," by Grant Morrison (2005)
For a story centered around animals, We3 hits on a myriad of deeply man themes. Loss, abandonment, and identity are just some of the motifs found throughout this harrowing tale. Bandit the dog, Tinker the cat, and Pirate the bunny are 3 cybernetically enhanced "brute weapons" created by the American government to serve as the ultimate soldiers – until they're deemed expendable. The three are rescued from the military past their creators and set immediately out on a journey to discover "Habitation".
Grant Morrison originally penned this three-issue series back in 2005 while Frank Quitely provided this story's now-iconic artwork. We3 will be a difficult read for pet parents and brute lovers, every bit animal cruelty is ane of this projection's most intrinsic themes. But the cruelty, violence, and tragedy presented in this narrative aren't without merit. Morrison juxtaposes decease and callousness with beloved and compassion, and so asks readers to determine how much a life is worth – be it a person's life or an creature's.
"Fables: Legends in Exile," past Bill Willingham (2012)
At its core, Fables is a story about stories. This series examines how we shape stories, and how we're too shaped by them in turn. Characters from fairy tales, nursery rhymes, and old wives' tales serve equally the chief protagonists, and antagonists, of Bill Willingham'southward legendary series. The likes of Snow White, Pinnochio, Prince Mannerly, Dazzler and the Animal, and the Big Bad Wolf dwell in the fictional New York community of Fabletown. There, they try to eke out normal lives for themselves – or as "normal" equally these larger-than-life figures can manage.
There are over 150 Fables comic books as of this writing, near of which are available as multi-issue graphic novels. Fables: Legends in Exile is the starting point for newcomers; it offers the first 5 issues of the original comic plus an additional called 'A Wolf in the Fold'. Fables' litany of nuanced characters elevated the series above many of its contemporaries, alongside Willingham's ability to tackle intricate themes – sometimes with grace and tact, and other times with harsh efficiency, but always with actuality.
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